destroy() Destroys the filter and removes it from the filter stack. Source code:
initShaderBuffers() Initialises the shader buffers. Source code:
applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters
setContext(gl) Initialises the context and the properties. Parameters
offsetY : number Source code:
offsetX : number Source code:
begin(renderSession, buffer) Parameters Name Type Description
pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters
filterStack : Array Source code:
popFilter() Removes the last filter from the filter stack and doesn't return it. Source
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