WebGLFilterManager#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

destroy() Destroys the filter and removes it from the filter stack. Source code:

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WebGLFilterManager#applyFilterPass()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters

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WebGLFilterManager#setContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

setContext(gl) Initialises the context and the properties. Parameters

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WebGLFilterManager#initShaderBuffers()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

initShaderBuffers() Initialises the shader buffers. Source code:

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WebGLFilterManager#offsetY
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetY : number Source code:

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WebGLFilterManager#offsetX
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetX : number Source code:

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WebGLFilterManager#begin()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

begin(renderSession, buffer) Parameters Name Type Description

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WebGLFilterManager#pushFilter()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters

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WebGLFilterManager#popFilter()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

popFilter() Removes the last filter from the filter stack and doesn't return it. Source

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WebGLFilterManager#filterStack
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

filterStack : Array Source code:

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