RenderTexture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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RenderTexture#requiresReTint
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

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RenderTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

width : number The with of the render texture Source code:

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RenderTexture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

baseTexture : PIXI.BaseTexture The

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RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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RenderTexture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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RenderTexture#getImage()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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RenderTexture#trim
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

trim :Rectangle The texture trim data. Inherited From

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RenderTexture#clear()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

clear() Clears the RenderTexture. Source code:

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RenderTexture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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