RenderTexture#getBase64()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling

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RenderTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

height : number The height of the render texture Source code:

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RenderTexture#renderer
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

renderer : PIXI.CanvasRenderer |

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RenderTexture#clear()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

clear() Clears the RenderTexture. Source code:

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RenderTexture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

destroy(destroyBase) Destroys this texture Parameters Name

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RenderTexture#getCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and

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RenderTexture#crop
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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RenderTexture#valid
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

valid : boolean Source code:

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RenderTexture#noFrame
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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RenderTexture#RenderTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

new RenderTexture(width, height, renderer, scaleMode, resolution) A RenderTexture is a special texture that allows any Pixi display

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