CanvasMaskManager#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code:

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DisplayObjectContainer#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Graphics#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

addChild(child) → {DisplayObject}

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Rope#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

addChild(child) → {DisplayObject}

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WebGLRenderer#view
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

view :HTMLCanvasElement The canvas element that everything is drawn to Source

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Strip#children
  • References/Game Development/Phaser/PIXI/PIXI.Strip

[readonly] children : Array.<Displa

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WebGLRenderer#maskManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

maskManager : PIXI.WebGLMaskManager Manages the masks using the stencil buffer Source

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WebGLRenderer#height
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

height : number The height of the canvas view Source code:

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WebGLRenderer#renderDisplayObject()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

renderDisplayObject(displayObject, projection, buffer) Renders a Display Object. Parameters

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CanvasRenderer#game
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

game :PhaserGame Source code:

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