new CanvasMaskManager() A set of functions used to handle masking. Source code:
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
addChild(child) → {DisplayObject}
view :HTMLCanvasElement The canvas element that everything is drawn to Source
[readonly] children : Array.<Displa
maskManager : PIXI.WebGLMaskManager Manages the masks using the stencil buffer Source
height : number The height of the canvas view Source code:
renderDisplayObject(displayObject, projection, buffer) Renders a Display Object. Parameters
game :PhaserGame Source code:
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