new CanvasRenderer(game) The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers
texture : PIXI.Texture The texture of the
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
removeChild(child) → {DisplayObject}
new Graphics() The Graphics class contains methods used to draw primitive shapes such as lines, circles and rectangles to the display
pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters
shader : PIXI.AbstractFilter The
new AbstractFilter(fragmentSrc, uniforms) This is the base class for creating a PIXI filter. Currently only webGL supports filters.
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