CanvasRenderer#CanvasRenderer
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

new CanvasRenderer(game) The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers

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Rope#texture
  • References/Game Development/Phaser/PIXI/PIXI.Rope

texture : PIXI.Texture The texture of the

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Texture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.Texture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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Strip#canvasPadding
  • References/Game Development/Phaser/PIXI/PIXI.Strip

canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit

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RenderTexture#crop
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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Graphics#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChild(child) → {DisplayObject}

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Graphics#Graphics
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

new Graphics() The Graphics class contains methods used to draw primitive shapes such as lines, circles and rectangles to the display

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WebGLFilterManager#pushFilter()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters

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TilingSprite#shader
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

shader : PIXI.AbstractFilter The

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AbstractFilter#AbstractFilter
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

new AbstractFilter(fragmentSrc, uniforms) This is the base class for creating a PIXI filter. Currently only webGL supports filters.

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