WebGLRenderer#updateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

updateTexture(texture) → {Boolean} Updates and Creates a WebGL texture for the renderers context

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Rope#dirty
  • References/Game Development/Phaser/PIXI/PIXI.Rope

dirty : boolean Whether the strip is dirty or not Inherited From

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Graphics#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

removeChild(child) → {DisplayObject}

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Sprite#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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TilingSprite#exists
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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Rope#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation

2025-01-10 15:47:30
BaseTexture#scaleMode
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

scaleMode : number The scale mode to apply when scaling this texture Default

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RenderTexture#crop
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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TilingSprite#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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DisplayObjectContainer#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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