exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
addChildAt(child, index) → {DisplayObject}
new CanvasRenderer(game) The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers
dirty() Sets all glTextures to be dirty. Source code:
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
beginFill(color, alpha) → {PIXI.Graphics}
pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
width : number The width of the canvas view Default Value
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
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