Rope#texture
  • References/Game Development/Phaser/PIXI/PIXI.Rope

texture : PIXI.Texture The texture of the

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WebGLBlendModeManager#WebGLBlendModeManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

new WebGLBlendModeManager(gl) Parameters Name Type Description

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WebGLRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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CanvasRenderer#renderSession
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

renderSession : Object The render session is just a bunch of parameter used for rendering

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Sprite#height
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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WebGLRenderer#blendModeManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

blendModeManager : PIXI.WebGLBlendModeManager

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WebGLRenderer#updateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

updateTexture(texture) → {Boolean} Updates and Creates a WebGL texture for the renderers context

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Rope#dirty
  • References/Game Development/Phaser/PIXI/PIXI.Rope

dirty : boolean Whether the strip is dirty or not Inherited From

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Rope#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation

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Strip#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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