BaseTexture#mipmap
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

mipmap : boolean Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture

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Graphics#boundsPadding
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

boundsPadding : number The bounds' padding used for bounds calculation. Source

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WebGLRenderer#blendModeManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

blendModeManager : PIXI.WebGLBlendModeManager

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Graphics#beginFill()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

beginFill(color, alpha) → {PIXI.Graphics}

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Texture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.Texture

baseTexture : PIXI.BaseTexture The

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TilingSprite#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Rope#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation

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Strip#removeChildren()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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WebGLFilterManager#begin()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

begin(renderSession, buffer) Parameters Name Type Description

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Sprite#Sprite
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

new Sprite(texture) The Sprite object is the base for all textured objects that are rendered to the screen Parameters

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