WebGLRenderer#projection
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

projection :Point Source code:

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WebGLRenderer#blendModeManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

blendModeManager : PIXI.WebGLBlendModeManager

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CanvasRenderer#width
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

width : number The width of the canvas view Default Value

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DisplayObjectContainer#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

addChildAt(child, index) → {DisplayObject}

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Sprite#Sprite
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

new Sprite(texture) The Sprite object is the base for all textured objects that are rendered to the screen Parameters

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BaseTexture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

destroy() Destroys this base texture Source code:

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BaseTexture#mipmap
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

mipmap : boolean Set this to true if a mipmap of this texture needs to be generated. This value needs to be set before the texture

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CanvasMaskManager#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code:

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CanvasRenderer#CanvasRenderer
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

new CanvasRenderer(game) The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers

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TilingSprite#shader
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

shader : PIXI.AbstractFilter The

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