WebGLFilterManager#offsetX
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetX : number Source code:

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Graphics#clear()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

clear() → {PIXI.Graphics}

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Sprite#shader
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

shader : PIXI.AbstractFilter The

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AbstractFilter#syncUniforms()
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

syncUniforms() Syncs the uniforms between the class object and the shaders. Source

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WebGLBlendModeManager#currentBlendMode
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

currentBlendMode : number Source code:

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WebGLBlendModeManager#setContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

setContext(gl) Sets the WebGL Context. Parameters Name

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Graphics#arc()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {

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WebGLRenderer#transparent
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

transparent : boolean Whether the render view is transparent Source code:

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Graphics#endFill()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

endFill() → {PIXI.Graphics}

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RenderTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

height : number The height of the render texture Source code:

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