TilingSprite#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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WebGLRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

type : number Source code:

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BaseTexture#skipRender
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

skipRender : boolean A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do

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TilingSprite#tileScaleOffset
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tileScaleOffset :Point A point that represents the scale of the texture object Source

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Texture#noFrame
  • References/Game Development/Phaser/PIXI/PIXI.Texture

noFrame : boolean Does this Texture have any frame data assigned to it? Source

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BaseTexture#updateSourceImage()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

updateSourceImage(newSrc) This method is deprecated and should not be used. It may be removed in the future. Changes

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RenderTexture#frame
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

frame :Rectangle The framing rectangle of the render texture Source code:

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DisplayObjectContainer#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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CanvasRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resolution : number The resolution of the canvas. Source code:

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Graphics#fillAlpha
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Source

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