offsetX : number Source code:
clear() → {PIXI.Graphics}
shader : PIXI.AbstractFilter The
syncUniforms() Syncs the uniforms between the class object and the shaders. Source
currentBlendMode : number Source code:
setContext(gl) Sets the WebGL Context. Parameters Name
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
transparent : boolean Whether the render view is transparent Source code:
endFill() → {PIXI.Graphics}
height : number The height of the render texture Source code:
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