skipRender : boolean A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do
transparent : boolean Whether the render view is transparent Source code:
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
tileScaleOffset :Point A point that represents the scale of the texture object Source
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source
drawCircle(x, y, diameter) → {PIXI.Graphics}
removeChildAt(index) → {DisplayObject}
drawShape(shape) → {PIXI.GraphicsData}
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