Texture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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DisplayObjectContainer#width
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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RenderTexture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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Texture#crop
  • References/Game Development/Phaser/PIXI/PIXI.Texture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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Rope#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChildAt(index) → {DisplayObject}

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WebGLBlendModeManager#setContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

setContext(gl) Sets the WebGL Context. Parameters Name

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Graphics#drawShape()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawShape(shape) → {PIXI.GraphicsData}

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Sprite#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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WebGLRenderer#shaderManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

shaderManager : PIXI.WebGLShaderManager Deals with managing the shader programs and their attribs

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RenderTexture#frame
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

frame :Rectangle The framing rectangle of the render texture Source code:

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