Rope#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

addChildAt(child, index) → {DisplayObject}

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Texture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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CanvasRenderer#count
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

count : number Internal var. Source code:

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Strip#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Rope#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChildAt(index) → {DisplayObject}

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GraphicsData#GraphicsData
  • References/Game Development/Phaser/PIXI/PIXI.GraphicsData

new GraphicsData() A GraphicsData object. Source code:

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Graphics#fillAlpha
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Source

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Rope#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Graphics#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getChildAt(index) → {DisplayObject}

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TilingSprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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