Texture#width
  • References/Game Development/Phaser/PIXI/PIXI.Texture

width : number The width of the Texture in pixels. Source code:

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Graphics#generateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

generateTexture(resolution, scaleMode, padding)

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CanvasRenderer#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

CanvasMaskManager : PIXI.CanvasMaskManager

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BaseTexture#premultipliedAlpha
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

premultipliedAlpha : boolean Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)

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Rope#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

removeChildAt(index) → {DisplayObject}

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Graphics#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getChildAt(index) → {DisplayObject}

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GraphicsData#GraphicsData
  • References/Game Development/Phaser/PIXI/PIXI.GraphicsData

new GraphicsData() A GraphicsData object. Source code:

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Sprite#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

addChild(child) → {DisplayObject}

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TilingSprite#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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WebGLBlendModeManager#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

destroy() Destroys this object. Source code:

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