setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective
removeChildAt(index) → {DisplayObject}
setContext(gl) Sets the WebGL Context. Parameters Name
drawShape(shape) → {PIXI.GraphicsData}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
shaderManager : PIXI.WebGLShaderManager Deals with managing the shader programs and their attribs
frame :Rectangle The framing rectangle of the render texture Source code:
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