DisplayObjectContainer#DisplayObjectContainer
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

new DisplayObjectContainer() A DisplayObjectContainer represents a collection of display objects.It is the base class of all display

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Graphics#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Rope#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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RenderTexture#getImage()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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WebGLFilterManager#offsetY
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetY : number Source code:

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Strip#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Texture#requiresReTint
  • References/Game Development/Phaser/PIXI/PIXI.Texture

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

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TilingSprite#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

removeChild(child) → {DisplayObject}

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Texture.fromCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

<static> fromCanvas(canvas, scaleMode) → {

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TilingSprite#width
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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