Rope#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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DisplayObjectContainer#DisplayObjectContainer
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

new DisplayObjectContainer() A DisplayObjectContainer represents a collection of display objects.It is the base class of all display

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RenderTexture#trim
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

trim :Rectangle The texture trim data. Inherited From

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BaseTexture#premultipliedAlpha
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

premultipliedAlpha : boolean Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)

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Sprite#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Graphics#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object

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CanvasRenderer#count
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

count : number Internal var. Source code:

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CanvasRenderer#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

CanvasMaskManager : PIXI.CanvasMaskManager

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WebGLFilterManager#offsetY
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetY : number Source code:

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TilingSprite#tilePosition
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePosition :Point The offset position of the image that is being tiled Source

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