Strip#blendMode
  • References/Game Development/Phaser/PIXI/PIXI.Strip

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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Rope#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Rope

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Rope#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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WebGLFilterManager#offsetY
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

offsetY : number Source code:

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TilingSprite#tilePosition
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePosition :Point The offset position of the image that is being tiled Source

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Texture.fromCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

<static> fromCanvas(canvas, scaleMode) → {

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TilingSprite#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object

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RenderTexture#getImage()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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Strip#width
  • References/Game Development/Phaser/PIXI/PIXI.Strip

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Texture#setFrame()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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