Rope#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

addChildAt(child, index) → {DisplayObject}

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Graphics#generateTexture()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

generateTexture(resolution, scaleMode, padding)

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Texture.fromCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.Texture

<static> fromCanvas(canvas, scaleMode) → {

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Graphics#lineTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineTo(x, y) → {PIXI.Graphics}

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Texture#requiresReTint
  • References/Game Development/Phaser/PIXI/PIXI.Texture

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

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Strip#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Graphics#lineWidth
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineWidth : number The width (thickness) of any lines drawn. Source code:

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Texture#width
  • References/Game Development/Phaser/PIXI/PIXI.Texture

width : number The width of the Texture in pixels. Source code:

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WebGLRenderer#WebGLRenderer
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould

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CanvasRenderer#resize()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resize(width, height) Resizes the canvas view to the specified width and height Parameters

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