Rope#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

addChildAt(child, index) → {DisplayObject}

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Sprite#children
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

[readonly] children : Array.<Displa

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DisplayObjectContainer#height
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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TilingSprite#width
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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TilingSprite#canvasBuffer
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.

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CanvasRenderer#count
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

count : number Internal var. Source code:

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Texture#requiresReTint
  • References/Game Development/Phaser/PIXI/PIXI.Texture

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

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Texture#isTiling
  • References/Game Development/Phaser/PIXI/PIXI.Texture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source

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DisplayObjectContainer#width
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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RenderTexture#trim
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

trim :Rectangle The texture trim data. Inherited From

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