Strip#removeChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

removeChildAt(index) → {DisplayObject}

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Strip#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

removeChild(child) → {DisplayObject}

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Graphics#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object

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DisplayObjectContainer#height
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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CanvasRenderer#resize()
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

resize(width, height) Resizes the canvas view to the specified width and height Parameters

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Graphics#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the graphic shape as a rectangle

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Strip#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

getChildAt(index) → {DisplayObject}

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BaseTexture#premultipliedAlpha
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

premultipliedAlpha : boolean Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)

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Texture#trim
  • References/Game Development/Phaser/PIXI/PIXI.Texture

trim :Rectangle The texture trim data. Source code:

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Graphics#lineWidth
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineWidth : number The width (thickness) of any lines drawn. Source code:

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