addChildAt(child, index) → {DisplayObject}
generateTexture(resolution, scaleMode, padding)
<static> fromCanvas(canvas, scaleMode) → {
lineTo(x, y) → {PIXI.Graphics}
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
lineWidth : number The width (thickness) of any lines drawn. Source code:
width : number The width of the Texture in pixels. Source code:
new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould
resize(width, height) Resizes the canvas view to the specified width and height Parameters
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