setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters
removeChild(child) → {DisplayObject}
preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
generateTexture(resolution, scaleMode, padding)
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
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