contains(child) → {Boolean} Determines whether the specified display object is a child of the D
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
trim :Rectangle The texture trim data. Inherited From
[readonly] children : Array.<Displa
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
count : number Internal var. Source code:
new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould
CanvasMaskManager : PIXI.CanvasMaskManager
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