Strip#contains()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Rope#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Rope

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Sprite#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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RenderTexture#trim
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

trim :Rectangle The texture trim data. Inherited From

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Sprite#children
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

[readonly] children : Array.<Displa

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TilingSprite#setTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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TilingSprite#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object

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CanvasRenderer#count
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

count : number Internal var. Source code:

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WebGLRenderer#WebGLRenderer
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

new WebGLRenderer(game) The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderershould

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CanvasRenderer#CanvasMaskManager
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

CanvasMaskManager : PIXI.CanvasMaskManager

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