exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
initShaderBuffers() Initialises the shader buffers. Source code:
tileScale :Point The scaling of the image that is being tiled Source code:
destroy(destroyBase) Destroys this texture Parameters Name
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
new Texture(baseTexture, frame, crop, trim) A texture stores the information
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getChildAt(index) → {DisplayObject}
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
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