exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
getChildAt(index) → {DisplayObject}
lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}
drawEllipse(x, y, width, height) → {PIXI.Graphics}
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
baseTexture : PIXI.BaseTexture The
[readonly] width : number [read-only] The width of the base texture set when the image has
destroy() Destroys the filter and removes it from the filter stack. Source code:
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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