TilingSprite#texture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

texture : PIXI.Texture The texture that the

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RenderTexture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

baseTexture : PIXI.BaseTexture The

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BaseTexture.fromCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

<static> fromCanvas(canvas, scaleMode) → {

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Graphics#lineStyle()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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WebGLRenderer#filterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

filterManager : PIXI.WebGLFilterManager

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Graphics#lineColor
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineColor : string The color of any lines drawn. Default Value

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WebGLFilterManager#initShaderBuffers()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

initShaderBuffers() Initialises the shader buffers. Source code:

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Strip#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

addChild(child) → {DisplayObject}

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WebGLFilterManager#applyFilterPass()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters

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