WebGLRenderer#filterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

filterManager : PIXI.WebGLFilterManager

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CanvasRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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BaseTexture#height
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

[readonly] height : number [read-only] The height of the base texture set when the image has

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Graphics#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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RenderTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

width : number The with of the render texture Source code:

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Rope#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Texture#frame
  • References/Game Development/Phaser/PIXI/PIXI.Texture

frame :Rectangle The frame specifies the region of the base texture that this texture uses

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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TilingSprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tint : number The tint applied to the sprite. This is a hex value Default

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Strip#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

addChild(child) → {DisplayObject}

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