Graphics#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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TilingSprite#texture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

texture : PIXI.Texture The texture that the

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WebGLFilterManager#applyFilterPass()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters

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WebGLRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

resolution : number The resolution of the renderer Default Value

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AbstractFilter#dirty
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

dirty : boolean Source code:

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Rope#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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TilingSprite#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

addChild(child) → {DisplayObject}

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WebGLRenderer#filterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

filterManager : PIXI.WebGLFilterManager

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TilingSprite#tileScale
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tileScale :Point The scaling of the image that is being tiled Source code:

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Graphics#tint
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.

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