refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
addChild(child) → {DisplayObject}
frame :Rectangle The frame specifies the region of the base texture that this texture uses
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
destroy() Destroys the filter and removes it from the filter stack. Source code:
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
resolution : number The resolution of the renderer Default Value
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