anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
valid : boolean This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
height : number The height of the Texture in pixels. Source code:
transparent : boolean Whether the render view is transparent Source code:
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
removeChildAt(index) → {DisplayObject}
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