Strip#dirty
  • References/Game Development/Phaser/PIXI/PIXI.Strip

dirty : boolean Whether the strip is dirty or not Source code:

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Graphics#drawShape()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawShape(shape) → {PIXI.GraphicsData}

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AbstractFilter#syncUniforms()
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

syncUniforms() Syncs the uniforms between the class object and the shaders. Source

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WebGLRenderer#stencilManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source

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Graphics#drawCircle()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawCircle(x, y, diameter) → {PIXI.Graphics}

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Sprite#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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WebGLBlendModeManager#setContext()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLBlendModeManager

setContext(gl) Sets the WebGL Context. Parameters Name

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BaseTexture#updateSourceImage()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

updateSourceImage(newSrc) This method is deprecated and should not be used. It may be removed in the future. Changes

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Graphics#endFill()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

endFill() → {PIXI.Graphics}

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Sprite#shader
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

shader : PIXI.AbstractFilter The

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