Sprite#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Graphics#fillAlpha
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

fillAlpha : number The alpha value used when filling the Graphics object. Source

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CanvasRenderer#type
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

type : number The renderer type. Source code:

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RenderTexture#frame
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

frame :Rectangle The framing rectangle of the render texture Source code:

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Texture#height
  • References/Game Development/Phaser/PIXI/PIXI.Texture

height : number The height of the Texture in pixels. Source code:

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Sprite#width
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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RenderTexture#getBase64()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling

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WebGLRenderer#offset
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

offset :Point Source code:

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Sprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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DisplayObjectContainer#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30