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Edit
In Place Editing Advanced Editing
  • References
  • Game Development
  • Phaser
  • PIXI
  • PIXI.TilingSprite

TilingSprite#anchor

anchor :Point

The anchor sets the origin point of the texture.
The default is 0,0 this means the texture's origin is the top left
Setting than anchor to 0.5,0.5 means the textures origin is centered
Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner

Inherited From
  • PIXI.Sprite#anchor
Source code: pixi/display/Sprite.js (Line 17)
Links:
  • http://phaser.io/docs/2.6.2/PIXI.TilingSprite.html#anchor
doc_phaser
doc_phaser
2025-01-10 15:47:30
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