render(stage) Renders the stage to its webGL view Parameters Name
addChildAt(child, index) → {DisplayObject}
destroy() Destroys this base texture Source code:
destroy(destroyBase) Destroys this texture Parameters Name
isMask : boolean Whether this shape is being used as a mask. Source code:
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
projection :Point Source code:
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
source :Image The image source that is used to create the texture. Source
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