drawRect(x, y, width, height) → {PIXI.Graphics}
destroy() Destroys this base texture Source code:
new Sprite(texture) The Sprite object is the base for all textured objects that are rendered to the screen Parameters
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
baseTexture : PIXI.BaseTexture The
source :Image The image source that is used to create the texture. Source
new AbstractFilter(fragmentSrc, uniforms) This is the base class for creating a PIXI filter. Currently only webGL supports filters.
boundsPadding : number The bounds' padding used for bounds calculation. Source
addChildAt(child, index) → {DisplayObject}
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
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