CanvasRenderer#renderSession
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

renderSession : Object The render session is just a bunch of parameter used for rendering

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Texture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.Texture

baseTexture : PIXI.BaseTexture The

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Graphics#boundsPadding
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

boundsPadding : number The bounds' padding used for bounds calculation. Source

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WebGLRenderer#autoResize
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

autoResize : boolean Whether the render view should be resized automatically Source

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Rope#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Rope

addChild(child) → {DisplayObject}

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TilingSprite#contains()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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AbstractFilter#AbstractFilter
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

new AbstractFilter(fragmentSrc, uniforms) This is the base class for creating a PIXI filter. Currently only webGL supports filters.

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Graphics#drawRect()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawRect(x, y, width, height) → {PIXI.Graphics}

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Graphics#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

addChildAt(child, index) → {DisplayObject}

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RenderTexture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

destroy(destroyBase) Destroys this texture Parameters Name

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