WebGLRenderer#render()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

render(stage) Renders the stage to its webGL view Parameters Name

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DisplayObjectContainer#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

addChildAt(child, index) → {DisplayObject}

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BaseTexture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

destroy() Destroys this base texture Source code:

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RenderTexture#destroy()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

destroy(destroyBase) Destroys this texture Parameters Name

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Graphics#isMask
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

isMask : boolean Whether this shape is being used as a mask. Source code:

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Sprite#height
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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TilingSprite#contains()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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WebGLRenderer#projection
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

projection :Point Source code:

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Sprite#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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BaseTexture#source
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

source :Image The image source that is used to create the texture. Source

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