SignalBinding#toString()
  • References/Game Development/Phaser/Signals/SignalBinding

toString() → {string} Returns string

2025-01-10 15:47:30
SignalBinding#detach()
  • References/Game Development/Phaser/Signals/SignalBinding

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding

2025-01-10 15:47:30
Signal#active
  • References/Game Development/Phaser/Signals/Signal

active : boolean Is the Signal active? Only active signals will broadcast dispatched events. Setting this property during

2025-01-10 15:47:30
SignalBinding#callCount
  • References/Game Development/Phaser/Signals/SignalBinding

callCount : number The number of times the handler function has been called. Source

2025-01-10 15:47:30
Signal#removeAll()
  • References/Game Development/Phaser/Signals/Signal

removeAll(context) Remove all event listeners. Parameters

2025-01-10 15:47:30
SignalBinding#getListener()
  • References/Game Development/Phaser/Signals/SignalBinding

getListener() → {function} Returns function

2025-01-10 15:47:30
SignalBinding#isBound()
  • References/Game Development/Phaser/Signals/SignalBinding

isBound() → {boolean} Returns boolean

2025-01-10 15:47:30
Signal#toString()
  • References/Game Development/Phaser/Signals/Signal

toString() → {string} A string representation of the object. Returns

2025-01-10 15:47:30
SignalBinding#getSignal()
  • References/Game Development/Phaser/Signals/SignalBinding

getSignal() → {Phaser.Signal} Returns

2025-01-10 15:47:30
SignalBinding#params
  • References/Game Development/Phaser/Signals/SignalBinding

params :array | null Default parameters passed to listener during Signal.dispatch and SignalBinding.execute

2025-01-10 15:47:30