SignalBinding#toString()
  • References/Game Development/Phaser/Signals/SignalBinding

toString() → {string} Returns string

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SignalBinding#detach()
  • References/Game Development/Phaser/Signals/SignalBinding

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding

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SignalBinding#callCount
  • References/Game Development/Phaser/Signals/SignalBinding

callCount : number The number of times the handler function has been called. Source

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SignalBinding#getListener()
  • References/Game Development/Phaser/Signals/SignalBinding

getListener() → {function} Returns function

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SignalBinding#isBound()
  • References/Game Development/Phaser/Signals/SignalBinding

isBound() → {boolean} Returns boolean

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SignalBinding#params
  • References/Game Development/Phaser/Signals/SignalBinding

params :array | null Default parameters passed to listener during Signal.dispatch and SignalBinding.execute

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SignalBinding#getSignal()
  • References/Game Development/Phaser/Signals/SignalBinding

getSignal() → {Phaser.Signal} Returns

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SignalBinding#context
  • References/Game Development/Phaser/Signals/SignalBinding

context : Object Context on which listener will be executed (object that should represent the this variable inside

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SignalBinding#active
  • References/Game Development/Phaser/Signals/SignalBinding

active : boolean If binding is active and should be executed. Default Value

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SignalBinding#SignalBinding
  • References/Game Development/Phaser/Signals/SignalBinding

new SignalBinding(signal, listener, isOnce, listenerContext, priority, args)

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