add(listener, listenerContext, priority, args)
memorize : boolean Memorize the previously dispatched event? If an event has been memorized it is automatically dispatched
remove(listener, context) → {function} Remove a single event listener
context : Object Context on which listener will be executed (object that should represent the this variable inside
new SignalBinding(signal, listener, isOnce, listenerContext, priority, args)
forget() Forget the currently memorized event
isOnce() → {boolean} Returns boolean
has(listener, context) → {boolean} Check if a specific listener is
halt() Stop propagation of the event, blocking the dispatch to next listener on the queue. This should be called only during
new Signal() Signals are what Phaser uses to handle events and event dispatching.You can listen for a Signal by binding a callback
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