position : Phaser.Point Source code:
load : Phaser.Loader A reference to the Loader, which
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
game : Phaser.Game A reference to the currently running game
getChildAt(index) → {DisplayObject}
countDead() → {integer} Get the number of dead children in this group. Returns
cocoonJS : boolean Is the game running under CocoonJS? Source code:
setRotation(min, max) → {
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
camera : Phaser.Camera A handy reference to World.camera
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