reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
currentFrame : Phaser.Frame The currently displayed
tilePadding : Phaser.Point If this is an especially
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
[static] SOUND : number Source code:
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
position : Phaser.Point Source code:
getFirstDead(createIfNull, x, y, key,
Page 100 of 100