setRotation(min, max) → {
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
camera : Phaser.Camera A handy reference to World.camera
getFrameByIndex(key, index, cache) → {Phaser
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
addChildAt(child, index) → {DisplayObject}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
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