Animation#onStart
  • References/Game Development/Phaser/Animation/Animation

onStart : Phaser.Signal This event is dispatched when

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Loader#atlasJSONHash()
  • References/Game Development/Phaser/Loader/Loader

atlasJSONHash(key, textureURL, atlasURL, atlasData)

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World#removeChildren()
  • References/Game Development/Phaser/Core/World

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Loader#atlas()
  • References/Game Development/Phaser/Loader/Loader

atlas(key, textureURL, atlasURL, atlasData, format)

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Bullet#world
  • References/Game Development/Phaser/Plugins/Bullet

world : Phaser.Point The world coordinates of this

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Bullet#cropRect
  • References/Game Development/Phaser/Plugins/Bullet

cropRect : Phaser.Rectangle The Rectangle used

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Sprite#transformCallback
  • References/Game Development/Phaser/Display/Sprite

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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global#CREATURE
  • References/Game Development/Phaser/Global

<constant> CREATURE : integer Game Object type.

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TimerEvent#args
  • References/Game Development/Phaser/Time/TimerEvent

args Properties: Name Type Description

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Rectangle#ceil()
  • References/Game Development/Phaser/Geometry/Rectangle

ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:

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