getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
bottomLeft : Phaser.Point The location of the Rectangles
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
frameData : Phaser.FrameData The FrameData
game : Phaser.Game A reference to the currently running Game
Out(k) → {number} Quintic ease-out. Parameters
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
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