[readonly] preRotation : number The previous rotation of the physics body.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
getChildAt(index) → {DisplayObject}
removeChild(child) → {DisplayObject}
mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of
x : number The x position. Source code:
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