Tween#updateTweenData()
  • References/Game Development/Phaser/Tweens/Tween

updateTweenData(property, value, index) → {

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TweenData#dt
  • References/Game Development/Phaser/Tweens/TweenData

dt : number Current time value. Source code:

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TweenData#from()
  • References/Game Development/Phaser/Tweens/TweenData

from(properties, duration, ease, delay, repeat,

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Easing.Sinusoidal#Sinusoidal
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code:

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Easing.Quartic#Quartic
  • References/Game Development/Phaser/Tweens/Easing.Quartic

new Quartic() Quartic easing. Source code:

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TweenManager#remove()
  • References/Game Development/Phaser/Tweens/TweenManager

remove(tween) Remove a tween from this manager. Parameters Name

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Easing.Exponential#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

InOut(k) → {number} Exponential ease-in/out. Parameters

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TweenManager#TweenManager
  • References/Game Development/Phaser/Tweens/TweenManager

new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated

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TweenManager#update()
  • References/Game Development/Phaser/Tweens/TweenManager

update() → {boolean} Update all the tween objects you added to this manager. Returns

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Easing.Quadratic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

Out(k) → {number} Ease-out. Parameters

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