Easing.Sinusoidal#Sinusoidal
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code:

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Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

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TweenData#isFrom
  • References/Game Development/Phaser/Tweens/TweenData

isFrom : boolean Is this a from tween or a to tween? Source code:

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TweenManager#TweenManager
  • References/Game Development/Phaser/Tweens/TweenManager

new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated

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Tween#updateTweenData()
  • References/Game Development/Phaser/Tweens/Tween

updateTweenData(property, value, index) → {

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TweenData#easingFunction
  • References/Game Development/Phaser/Tweens/TweenData

easingFunction : Function The easing function used for the Tween. Default

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Tween#start()
  • References/Game Development/Phaser/Tweens/Tween

start(index) → {Phaser.Tween}

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TweenManager#update()
  • References/Game Development/Phaser/Tweens/TweenManager

update() → {boolean} Update all the tween objects you added to this manager. Returns

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TweenManager#game
  • References/Game Development/Phaser/Tweens/TweenManager

game : Phaser.Game Local reference to game.

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TweenData#yoyo
  • References/Game Development/Phaser/Tweens/TweenData

yoyo : boolean True if the Tween is set to yoyo, otherwise false. Source

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