new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time
dt : number Current time value. Source code:
from(properties, duration, ease, delay, repeat,
update() → {boolean} Update all the tween objects you added to this manager. Returns
game : Phaser.Game Local reference to game.
InOut(k) → {number} Elastic ease-in/out. Parameters
new Quartic() Quartic easing. Source code:
frameBased : boolean Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when
InOut(k) → {number} Quartic ease-in/out. Parameters
isRunning : boolean If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting
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