Tween#Tween
  • References/Game Development/Phaser/Tweens/Tween

new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time

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TweenData#dt
  • References/Game Development/Phaser/Tweens/TweenData

dt : number Current time value. Source code:

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TweenData#from()
  • References/Game Development/Phaser/Tweens/TweenData

from(properties, duration, ease, delay, repeat,

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TweenManager#update()
  • References/Game Development/Phaser/Tweens/TweenManager

update() → {boolean} Update all the tween objects you added to this manager. Returns

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TweenManager#game
  • References/Game Development/Phaser/Tweens/TweenManager

game : Phaser.Game Local reference to game.

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Easing.Elastic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

InOut(k) → {number} Elastic ease-in/out. Parameters

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Easing.Quartic#Quartic
  • References/Game Development/Phaser/Tweens/Easing.Quartic

new Quartic() Quartic easing. Source code:

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TweenManager#frameBased
  • References/Game Development/Phaser/Tweens/TweenManager

frameBased : boolean Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when

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Easing.Quartic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Quartic

InOut(k) → {number} Quartic ease-in/out. Parameters

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Tween#isRunning
  • References/Game Development/Phaser/Tweens/Tween

isRunning : boolean If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting

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