TweenData#from()
  • References/Game Development/Phaser/Tweens/TweenData

from(properties, duration, ease, delay, repeat,

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TweenManager#remove()
  • References/Game Development/Phaser/Tweens/TweenManager

remove(tween) Remove a tween from this manager. Parameters Name

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Easing.Quadratic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

Out(k) → {number} Ease-out. Parameters

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Easing.Quintic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quintic

Out(k) → {number} Quintic ease-out. Parameters

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Easing.Elastic#In()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

In(k) → {number} Elastic ease-in. Parameters

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Easing.Quartic#Quartic
  • References/Game Development/Phaser/Tweens/Easing.Quartic

new Quartic() Quartic easing. Source code:

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Easing.Elastic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

InOut(k) → {number} Elastic ease-in/out. Parameters

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Easing.Exponential#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

InOut(k) → {number} Exponential ease-in/out. Parameters

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TweenData#repeatTotal
  • References/Game Development/Phaser/Tweens/TweenData

[readonly] repeatTotal : number The total number of times this Tween will repeat.

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Tween#Tween
  • References/Game Development/Phaser/Tweens/Tween

new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time

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