TweenData#repeatTotal
  • References/Game Development/Phaser/Tweens/TweenData

[readonly] repeatTotal : number The total number of times this Tween will repeat.

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Tween#Tween
  • References/Game Development/Phaser/Tweens/Tween

new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time

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TweenData#easingFunction
  • References/Game Development/Phaser/Tweens/TweenData

easingFunction : Function The easing function used for the Tween. Default

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Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

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Tween#repeat()
  • References/Game Development/Phaser/Tweens/Tween

repeat(total, repeat, index) → {

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TweenData#yoyo
  • References/Game Development/Phaser/Tweens/TweenData

yoyo : boolean True if the Tween is set to yoyo, otherwise false. Source

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Tween#updateTweenData()
  • References/Game Development/Phaser/Tweens/Tween

updateTweenData(property, value, index) → {

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Tween#game
  • References/Game Development/Phaser/Tweens/Tween

game : Phaser.Game A reference to the currently running Game

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TweenManager#TweenManager
  • References/Game Development/Phaser/Tweens/TweenManager

new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated

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Easing.Circular#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Circular

InOut(k) → {number} Circular ease-in/out. Parameters

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