new Quadratic() Quadratic easing. Source code:
InOut(k) → {number} Quartic ease-in/out. Parameters
Out(k) → {number} Elastic ease-out. Parameters
to(properties, duration, ease, delay, repeat,
onUpdateCallback(callback, callbackContext) → {Phaser.Tween}
frameBased : boolean Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when
new Circular() Circular easing. Source code:
delay(duration, index) → {Phaser.Tween}
game : Phaser.Game A reference to the currently running Game
new Back() Back easing. Source code:
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