Easing.Quadratic#Quadratic
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

new Quadratic() Quadratic easing. Source code:

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Easing.Quartic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Quartic

InOut(k) → {number} Quartic ease-in/out. Parameters

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Easing.Elastic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

Out(k) → {number} Elastic ease-out. Parameters

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TweenData#to()
  • References/Game Development/Phaser/Tweens/TweenData

to(properties, duration, ease, delay, repeat,

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Tween#onUpdateCallback()
  • References/Game Development/Phaser/Tweens/Tween

onUpdateCallback(callback, callbackContext) → {Phaser.Tween}

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TweenManager#frameBased
  • References/Game Development/Phaser/Tweens/TweenManager

frameBased : boolean Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when

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Easing.Circular#Circular
  • References/Game Development/Phaser/Tweens/Easing.Circular

new Circular() Circular easing. Source code:

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Tween#delay()
  • References/Game Development/Phaser/Tweens/Tween

delay(duration, index) → {Phaser.Tween}

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TweenData#game
  • References/Game Development/Phaser/Tweens/TweenData

game : Phaser.Game A reference to the currently running Game

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Easing.Back#Back
  • References/Game Development/Phaser/Tweens/Easing.Back

new Back() Back easing. Source code:

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