Easing.Sinusoidal#In()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

In(k) → {number} Sinusoidal ease-in. Parameters

2025-01-10 15:47:30
Easing.Elastic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

Out(k) → {number} Elastic ease-out. Parameters

2025-01-10 15:47:30
Tween#onChildComplete
  • References/Game Development/Phaser/Tweens/Tween

onChildComplete : Phaser.Signal The onChildComplete

2025-01-10 15:47:30
TweenData.PENDING
  • References/Game Development/Phaser/Tweens/TweenData

[static] PENDING : number Source code:

2025-01-10 15:47:30
Tween#onLoop
  • References/Game Development/Phaser/Tweens/Tween

onLoop : Phaser.Signal The onLoop event is fired if

2025-01-10 15:47:30
Easing.Linear#None()
  • References/Game Development/Phaser/Tweens/Easing.Linear

None(k) → {number} Linear Easing (no variation). Parameters

2025-01-10 15:47:30
TweenData#repeatCounter
  • References/Game Development/Phaser/Tweens/TweenData

repeatCounter : number If the Tween is set to repeat this contains the current repeat count.

2025-01-10 15:47:30
Tween#timeline
  • References/Game Development/Phaser/Tweens/Tween

timeline : Array An Array of TweenData objects that comprise the different parts of this Tween.

2025-01-10 15:47:30
Tween#interpolation()
  • References/Game Development/Phaser/Tweens/Tween

interpolation(interpolation, context, index) → {

2025-01-10 15:47:30
Easing.Sinusoidal#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

InOut(k) → {number} Sinusoidal ease-in/out. Parameters

2025-01-10 15:47:30