Tween#isRunning
  • References/Game Development/Phaser/Tweens/Tween

isRunning : boolean If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting

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TweenData#to()
  • References/Game Development/Phaser/Tweens/TweenData

to(properties, duration, ease, delay, repeat,

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Easing.Quintic#In()
  • References/Game Development/Phaser/Tweens/Easing.Quintic

In(k) → {number} Quintic ease-in. Parameters

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Easing.Exponential#Exponential
  • References/Game Development/Phaser/Tweens/Easing.Exponential

new Exponential() Exponential easing. Source code:

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Easing.Sinusoidal#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

InOut(k) → {number} Sinusoidal ease-in/out. Parameters

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Easing.Quintic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Quintic

InOut(k) → {number} Quintic ease-in/out. Parameters

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Tween#to()
  • References/Game Development/Phaser/Tweens/Tween

to(properties, duration, ease, autoStart, delay,

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Tween#interpolation()
  • References/Game Development/Phaser/Tweens/Tween

interpolation(interpolation, context, index) → {

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TweenData#percent
  • References/Game Development/Phaser/Tweens/TweenData

[readonly] percent : number A value between 0 and 1 that represents how far through the duration

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Easing.Quartic#In()
  • References/Game Development/Phaser/Tweens/Easing.Quartic

In(k) → {number} Quartic ease-in. Parameters

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