TweenManager#resumeAll()
  • References/Game Development/Phaser/Tweens/TweenManager

resumeAll() Resumes all currently paused tweens. Source code:

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Tween#isPaused
  • References/Game Development/Phaser/Tweens/Tween

isPaused : boolean Is this Tween paused or not? Source code:

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Easing.Quintic#In()
  • References/Game Development/Phaser/Tweens/Easing.Quintic

In(k) → {number} Quintic ease-in. Parameters

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Tween#onChildComplete
  • References/Game Development/Phaser/Tweens/Tween

onChildComplete : Phaser.Signal The onChildComplete

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TweenData#delay
  • References/Game Development/Phaser/Tweens/TweenData

delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats

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Easing.Quartic#In()
  • References/Game Development/Phaser/Tweens/Easing.Quartic

In(k) → {number} Quartic ease-in. Parameters

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Tween#to()
  • References/Game Development/Phaser/Tweens/Tween

to(properties, duration, ease, autoStart, delay,

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TweenData#repeatCounter
  • References/Game Development/Phaser/Tweens/TweenData

repeatCounter : number If the Tween is set to repeat this contains the current repeat count.

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Tween#stop()
  • References/Game Development/Phaser/Tweens/Tween

stop(complete) → {Phaser.Tween}

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Tween#yoyo()
  • References/Game Development/Phaser/Tweens/Tween

yoyo(enable, yoyoDelay, index) → {

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