TweenManager#add()
  • References/Game Development/Phaser/Tweens/TweenManager

add(tween) → {Phaser.Tween}

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Tween#loop()
  • References/Game Development/Phaser/Tweens/Tween

loop(value) → {Phaser.Tween}

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Tween#totalDuration
  • References/Game Development/Phaser/Tweens/Tween

totalDuration : Phaser.TweenData Gets the total

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Easing.Circular#In()
  • References/Game Development/Phaser/Tweens/Easing.Circular

In(k) → {number} Circular ease-in. Parameters

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TweenManager#getAll()
  • References/Game Development/Phaser/Tweens/TweenManager

getAll() → {Array.<Phaser.Tween>}

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TweenManager#removeAll()
  • References/Game Development/Phaser/Tweens/TweenManager

removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.

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Easing.Back#In()
  • References/Game Development/Phaser/Tweens/Easing.Back

In(k) → {number} Back ease-in. Parameters

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Tween#repeatCounter
  • References/Game Development/Phaser/Tweens/Tween

repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.

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TweenData#inReverse
  • References/Game Development/Phaser/Tweens/TweenData

inReverse : boolean When a Tween is yoyoing this value holds if it's currently playing forwards (false) or in reverse (true).

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Easing.Bounce#Out()
  • References/Game Development/Phaser/Tweens/Easing.Bounce

Out(k) → {number} Bounce ease-out. Parameters

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