TweenData.LOOPED
  • References/Game Development/Phaser/Tweens/TweenData

[static] LOOPED : number Source code:

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Tween#generateData()
  • References/Game Development/Phaser/Tweens/Tween

generateData(frameRate, data) → {array}

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Easing.Bounce#Bounce
  • References/Game Development/Phaser/Tweens/Easing.Bounce

new Bounce() Bounce easing. Source code:

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Easing.Back#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Back

InOut(k) → {number} Back ease-in/out. Parameters

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Easing.Sinusoidal#Out()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

Out(k) → {number} Sinusoidal ease-out. Parameters

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Easing#Easing
  • References/Game Development/Phaser/Tweens/Easing

new Easing() A collection of easing methods defining ease-in and ease-out curves. Source

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Tween#frameBased
  • References/Game Development/Phaser/Tweens/Tween

frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This

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TweenData#repeatDelay
  • References/Game Development/Phaser/Tweens/TweenData

repeatDelay : number The amount of time in ms between repeats of this tween. Source

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TweenData.RUNNING
  • References/Game Development/Phaser/Tweens/TweenData

[static] RUNNING : number Source code:

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Tween#current
  • References/Game Development/Phaser/Tweens/Tween

[readonly] current : number The current Tween child being run.

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