frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This
InOut(k) → {number} Back ease-in/out. Parameters
Out(k) → {number} Back ease-out. Parameters
generateData(frameRate, data) → {array}
getAll() → {Array.<Phaser.Tween>}
add(tween) → {Phaser.Tween}
repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.
reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this
update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to
timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at
Page 10 of 13