TweenData#repeatDelay
  • References/Game Development/Phaser/Tweens/TweenData

repeatDelay : number The amount of time in ms between repeats of this tween. Source

2025-01-10 15:47:30
Easing.Back#In()
  • References/Game Development/Phaser/Tweens/Easing.Back

In(k) → {number} Back ease-in. Parameters

2025-01-10 15:47:30
TweenManager#getAll()
  • References/Game Development/Phaser/Tweens/TweenManager

getAll() → {Array.<Phaser.Tween>}

2025-01-10 15:47:30
Easing.Exponential#Out()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

Out(k) → {number} Exponential ease-out. Parameters

2025-01-10 15:47:30
Easing#Easing
  • References/Game Development/Phaser/Tweens/Easing

new Easing() A collection of easing methods defining ease-in and ease-out curves. Source

2025-01-10 15:47:30
Tween#frameBased
  • References/Game Development/Phaser/Tweens/Tween

frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This

2025-01-10 15:47:30
Easing.Back#Out()
  • References/Game Development/Phaser/Tweens/Easing.Back

Out(k) → {number} Back ease-out. Parameters

2025-01-10 15:47:30
TweenData#inReverse
  • References/Game Development/Phaser/Tweens/TweenData

inReverse : boolean When a Tween is yoyoing this value holds if it's currently playing forwards (false) or in reverse (true).

2025-01-10 15:47:30
TweenManager#removeAll()
  • References/Game Development/Phaser/Tweens/TweenManager

removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.

2025-01-10 15:47:30
TweenData#interpolationFunction
  • References/Game Development/Phaser/Tweens/TweenData

interpolationFunction : Function The interpolation function used for the Tween. Default

2025-01-10 15:47:30