Tween#frameBased
  • References/Game Development/Phaser/Tweens/Tween

frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This

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Easing.Back#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Back

InOut(k) → {number} Back ease-in/out. Parameters

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Easing.Back#Out()
  • References/Game Development/Phaser/Tweens/Easing.Back

Out(k) → {number} Back ease-out. Parameters

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Tween#generateData()
  • References/Game Development/Phaser/Tweens/Tween

generateData(frameRate, data) → {array}

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TweenManager#getAll()
  • References/Game Development/Phaser/Tweens/TweenManager

getAll() → {Array.<Phaser.Tween>}

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TweenManager#add()
  • References/Game Development/Phaser/Tweens/TweenManager

add(tween) → {Phaser.Tween}

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Tween#repeatCounter
  • References/Game Development/Phaser/Tweens/Tween

repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.

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Tween#reverse
  • References/Game Development/Phaser/Tweens/Tween

reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this

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Tween#update()
  • References/Game Development/Phaser/Tweens/Tween

update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to

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Tween#timeScale
  • References/Game Development/Phaser/Tweens/Tween

timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at

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