new Cubic() Cubic easing. Source code:
isTweening(object) → {boolean} Checks to see if a particular Sprite is currently being tweened.
Out(k) → {number} Quartic ease-out. Parameters
InOut(k) → {number} Cubic ease-in/out. Parameters
new Linear() Linear easing. Source code:
onRepeat : Phaser.Signal The onRepeat event is fired
resume() Resumes a paused tween. Source code:
InOut(k) → {number} Bounce ease-in/out. Parameters
chainedTween : Phaser.Tween If this Tween is chained
Out(k) → {number} Circular ease-out. Parameters
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