Easing.Linear#Linear
  • References/Game Development/Phaser/Tweens/Easing.Linear

new Linear() Linear easing. Source code:

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Tween#pause()
  • References/Game Development/Phaser/Tweens/Tween

pause() Pauses the tween. Resume playback with Tween.resume. Source code:

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Tween#timeScale
  • References/Game Development/Phaser/Tweens/Tween

timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at

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Tween#chainedTween
  • References/Game Development/Phaser/Tweens/Tween

chainedTween : Phaser.Tween If this Tween is chained

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TweenManager#pauseAll()
  • References/Game Development/Phaser/Tweens/TweenManager

pauseAll() Pauses all currently running tweens. Source code:

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TweenManager#isTweening()
  • References/Game Development/Phaser/Tweens/TweenManager

isTweening(object) → {boolean} Checks to see if a particular Sprite is currently being tweened.

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Tween#onRepeat
  • References/Game Development/Phaser/Tweens/Tween

onRepeat : Phaser.Signal The onRepeat event is fired

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Tween#pendingDelete
  • References/Game Development/Phaser/Tweens/Tween

[readonly] pendingDelete : boolean True if this Tween is ready to be deleted by the TweenManager

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Tween#properties
  • References/Game Development/Phaser/Tweens/Tween

properties : Object Target property cache used when building the child data values. Source

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Tween#current
  • References/Game Development/Phaser/Tweens/Tween

[readonly] current : number The current Tween child being run.

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