Tween#pendingDelete
  • References/Game Development/Phaser/Tweens/Tween

[readonly] pendingDelete : boolean True if this Tween is ready to be deleted by the TweenManager

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Tween#resume()
  • References/Game Development/Phaser/Tweens/Tween

resume() Resumes a paused tween. Source code:

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Tween#pause()
  • References/Game Development/Phaser/Tweens/Tween

pause() Pauses the tween. Resume playback with Tween.resume. Source code:

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Easing.Quintic#Quintic
  • References/Game Development/Phaser/Tweens/Easing.Quintic

new Quintic() Quintic easing. Source code:

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Tween#onRepeat
  • References/Game Development/Phaser/Tweens/Tween

onRepeat : Phaser.Signal The onRepeat event is fired

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TweenData#interpolationContext
  • References/Game Development/Phaser/Tweens/TweenData

interpolationContext : Object The interpolation function context used for the Tween.

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Easing.Cubic#Cubic
  • References/Game Development/Phaser/Tweens/Easing.Cubic

new Cubic() Cubic easing. Source code:

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Tween#properties
  • References/Game Development/Phaser/Tweens/Tween

properties : Object Target property cache used when building the child data values. Source

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Easing.Circular#Out()
  • References/Game Development/Phaser/Tweens/Easing.Circular

Out(k) → {number} Circular ease-out. Parameters

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Easing.Quartic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quartic

Out(k) → {number} Quartic ease-out. Parameters

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