Tween#onComplete
  • References/Game Development/Phaser/Tweens/Tween

onComplete : Phaser.Signal The onComplete event is

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TweenManager#create()
  • References/Game Development/Phaser/Tweens/TweenManager

create(object) → {Phaser.Tween}

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TweenData#value
  • References/Game Development/Phaser/Tweens/TweenData

[readonly] value : number The current calculated value.

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Tween#onStart
  • References/Game Development/Phaser/Tweens/Tween

onStart : Phaser.Signal The onStart event is fired

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TweenData#interpolationContext
  • References/Game Development/Phaser/Tweens/TweenData

interpolationContext : Object The interpolation function context used for the Tween.

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Easing.Quadratic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

InOut(k) → {number} Ease-in/out. Parameters

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TweenManager#pauseAll()
  • References/Game Development/Phaser/Tweens/TweenManager

pauseAll() Pauses all currently running tweens. Source code:

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Easing.Quintic#Quintic
  • References/Game Development/Phaser/Tweens/Easing.Quintic

new Quintic() Quintic easing. Source code:

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Easing.Exponential#In()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

In(k) → {number} Exponential ease-in. Parameters

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TweenData#yoyoDelay
  • References/Game Development/Phaser/Tweens/TweenData

yoyoDelay : number The amount of time in ms between yoyos of this tween. Source

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