repeat(total, repeat, index) → {
updateTweenData(property, value, index) → {
game : Phaser.Game A reference to the currently running Game
start(index) → {Phaser.Tween}
yoyoDelay(duration, index) → {Phaser
from(properties, duration, ease, autoStart, delay,
new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time
onChildComplete : Phaser.Signal The onChildComplete
isRunning : boolean If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting
repeatAll(total) → {Phaser.Tween}
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