loop(value) → {Phaser.Tween}
timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at
pause() Pauses the tween. Resume playback with Tween.resume. Source code:
[readonly] pendingDelete : boolean True if this Tween is ready to be deleted by the TweenManager
resume() Resumes a paused tween. Source code:
onStart : Phaser.Signal The onStart event is fired
onRepeat : Phaser.Signal The onRepeat event is fired
[readonly] current : number The current Tween child being run.
chainedTween : Phaser.Tween If this Tween is chained
properties : Object Target property cache used when building the child data values. Source
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