update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to
timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at
resume() Resumes a paused tween. Source code:
pause() Pauses the tween. Resume playback with Tween.resume. Source code:
onRepeat : Phaser.Signal The onRepeat event is fired
properties : Object Target property cache used when building the child data values. Source
[readonly] current : number The current Tween child being run.
onComplete : Phaser.Signal The onComplete event is
onStart : Phaser.Signal The onStart event is fired
[readonly] pendingDelete : boolean True if this Tween is ready to be deleted by the TweenManager
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