Tween#frameBased
  • References/Game Development/Phaser/Tweens/Tween

frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This

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Tween#pause()
  • References/Game Development/Phaser/Tweens/Tween

pause() Pauses the tween. Resume playback with Tween.resume. Source code:

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Tween#timeScale
  • References/Game Development/Phaser/Tweens/Tween

timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at

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Tween#chainedTween
  • References/Game Development/Phaser/Tweens/Tween

chainedTween : Phaser.Tween If this Tween is chained

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Tween#onRepeat
  • References/Game Development/Phaser/Tweens/Tween

onRepeat : Phaser.Signal The onRepeat event is fired

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Tween#pendingDelete
  • References/Game Development/Phaser/Tweens/Tween

[readonly] pendingDelete : boolean True if this Tween is ready to be deleted by the TweenManager

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Tween#properties
  • References/Game Development/Phaser/Tweens/Tween

properties : Object Target property cache used when building the child data values. Source

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Tween#current
  • References/Game Development/Phaser/Tweens/Tween

[readonly] current : number The current Tween child being run.

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Tween#onComplete
  • References/Game Development/Phaser/Tweens/Tween

onComplete : Phaser.Signal The onComplete event is

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Tween#resume()
  • References/Game Development/Phaser/Tweens/Tween

resume() Resumes a paused tween. Source code:

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