manager : Phaser.TweenManager Reference
target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.
to(properties, duration, ease, autoStart, delay,
loop(value) → {Phaser.Tween}
chain(tweens) → {Phaser.Tween}
totalDuration : Phaser.TweenData Gets the total
frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This
generateData(frameRate, data) → {array}
repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.
reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this
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