Tween#target
  • References/Game Development/Phaser/Tweens/Tween

target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.

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Tween#manager
  • References/Game Development/Phaser/Tweens/Tween

manager : Phaser.TweenManager Reference

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Tween#interpolation()
  • References/Game Development/Phaser/Tweens/Tween

interpolation(interpolation, context, index) → {

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Tween#reverse
  • References/Game Development/Phaser/Tweens/Tween

reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this

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Tween#update()
  • References/Game Development/Phaser/Tweens/Tween

update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to

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Tween#chain()
  • References/Game Development/Phaser/Tweens/Tween

chain(tweens) → {Phaser.Tween}

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Tween#loop()
  • References/Game Development/Phaser/Tweens/Tween

loop(value) → {Phaser.Tween}

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Tween#totalDuration
  • References/Game Development/Phaser/Tweens/Tween

totalDuration : Phaser.TweenData Gets the total

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Tween#repeatCounter
  • References/Game Development/Phaser/Tweens/Tween

repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.

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Tween#generateData()
  • References/Game Development/Phaser/Tweens/Tween

generateData(frameRate, data) → {array}

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