interpolation(interpolation, context, index) → {
target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.
stop(complete) → {Phaser.Tween}
reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this
totalDuration : Phaser.TweenData Gets the total
frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This
loop(value) → {Phaser.Tween}
chain(tweens) → {Phaser.Tween}
repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.
update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to
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