Tween#manager
  • References/Game Development/Phaser/Tweens/Tween

manager : Phaser.TweenManager Reference

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Tween#target
  • References/Game Development/Phaser/Tweens/Tween

target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.

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Tween#to()
  • References/Game Development/Phaser/Tweens/Tween

to(properties, duration, ease, autoStart, delay,

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Tween#loop()
  • References/Game Development/Phaser/Tweens/Tween

loop(value) → {Phaser.Tween}

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Tween#chain()
  • References/Game Development/Phaser/Tweens/Tween

chain(tweens) → {Phaser.Tween}

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Tween#totalDuration
  • References/Game Development/Phaser/Tweens/Tween

totalDuration : Phaser.TweenData Gets the total

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Tween#frameBased
  • References/Game Development/Phaser/Tweens/Tween

frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This

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Tween#generateData()
  • References/Game Development/Phaser/Tweens/Tween

generateData(frameRate, data) → {array}

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Tween#repeatCounter
  • References/Game Development/Phaser/Tweens/Tween

repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.

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Tween#reverse
  • References/Game Development/Phaser/Tweens/Tween

reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this

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