manager : Phaser.TweenManager Reference
to(properties, duration, ease, autoStart, delay,
stop(complete) → {Phaser.Tween}
update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to
generateData(frameRate, data) → {array}
chain(tweens) → {Phaser.Tween}
totalDuration : Phaser.TweenData Gets the total
repeatCounter : number If the Tween and any child tweens are set to repeat this contains the current repeat count.
reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this
frameBased : boolean Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This
Page 3 of 5