loop(value) → {Phaser.Tween}
Enables the looping of this tween. The tween will loop forever, and onComplete will never fire.
If value is true then this is the same as setting Tween.repeatAll(-1).
If value is false it is the same as setting Tween.repeatAll(0) and will reset the repeatCounter to zero.
Usage:
game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Linear.None, true)
.to({ y: 300 }, 1000, Phaser.Easing.Linear.None)
.to({ x: 0 }, 1000, Phaser.Easing.Linear.None)
.to({ y: 0 }, 1000, Phaser.Easing.Linear.None)
.loop();
Parameters
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
value | boolean | <optional> | true | If |
Returns
This tween. Useful for method chaining.
- Source code: tween/Tween.js (Line 600)
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