loop(value) → {Phaser.Tween}
Enables the looping of this tween. The tween will loop forever, and onComplete will never fire.
If value
is true
then this is the same as setting Tween.repeatAll(-1)
.
If value
is false
it is the same as setting Tween.repeatAll(0)
and will reset the repeatCounter
to zero.
Usage:
game.add.tween(p).to({ x: 700 }, 1000, Phaser.Easing.Linear.None, true)
.to({ y: 300 }, 1000, Phaser.Easing.Linear.None)
.to({ x: 0 }, 1000, Phaser.Easing.Linear.None)
.to({ y: 0 }, 1000, Phaser.Easing.Linear.None)
.loop();
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
value | boolean | <optional> | true | If |
Returns
This tween. Useful for method chaining.
- Source code: tween/Tween.js (Line 600)
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