Easing.Quintic#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Quintic

InOut(k) → {number} Quintic ease-in/out. Parameters

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TweenData#TweenData
  • References/Game Development/Phaser/Tweens/TweenData

new TweenData(parent) A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the

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Tween#interpolation()
  • References/Game Development/Phaser/Tweens/Tween

interpolation(interpolation, context, index) → {

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Easing.Linear#None()
  • References/Game Development/Phaser/Tweens/Easing.Linear

None(k) → {number} Linear Easing (no variation). Parameters

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Easing.Elastic#Elastic
  • References/Game Development/Phaser/Tweens/Easing.Elastic

new Elastic() Elastic easing. Source code:

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Easing.Exponential#Out()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

Out(k) → {number} Exponential ease-out. Parameters

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Tween#reverse
  • References/Game Development/Phaser/Tweens/Tween

reverse : boolean If set to true the current tween will play in reverse.If the tween hasn't yet started this

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Tween#update()
  • References/Game Development/Phaser/Tweens/Tween

update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to

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Easing.Back#Out()
  • References/Game Development/Phaser/Tweens/Easing.Back

Out(k) → {number} Back ease-out. Parameters

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Tween#chain()
  • References/Game Development/Phaser/Tweens/Tween

chain(tweens) → {Phaser.Tween}

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