Easing.Linear#None()
  • References/Game Development/Phaser/Tweens/Easing.Linear

None(k) → {number} Linear Easing (no variation). Parameters

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Tween#yoyo()
  • References/Game Development/Phaser/Tweens/Tween

yoyo(enable, yoyoDelay, index) → {

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TweenData#TweenData
  • References/Game Development/Phaser/Tweens/TweenData

new TweenData(parent) A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the

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Easing.Elastic#Elastic
  • References/Game Development/Phaser/Tweens/Easing.Elastic

new Elastic() Elastic easing. Source code:

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TweenData#isRunning
  • References/Game Development/Phaser/Tweens/TweenData

isRunning : boolean If the tween is running this is set to true. Unless Phaser.Tween a TweenData that is waiting for

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Easing.Sinusoidal#Out()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

Out(k) → {number} Sinusoidal ease-out. Parameters

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Tween#generateData()
  • References/Game Development/Phaser/Tweens/Tween

generateData(frameRate, data) → {array}

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Tween#update()
  • References/Game Development/Phaser/Tweens/Tween

update(time) → {boolean} Core tween update function called by the TweenManager. Does not need to

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Tween#chain()
  • References/Game Development/Phaser/Tweens/Tween

chain(tweens) → {Phaser.Tween}

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Easing.Bounce#Out()
  • References/Game Development/Phaser/Tweens/Easing.Bounce

Out(k) → {number} Bounce ease-out. Parameters

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