TweenData#delay
  • References/Game Development/Phaser/Tweens/TweenData

delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats

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Tween#to()
  • References/Game Development/Phaser/Tweens/Tween

to(properties, duration, ease, autoStart, delay,

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TweenData#interpolate
  • References/Game Development/Phaser/Tweens/TweenData

interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween)

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TweenData#percent
  • References/Game Development/Phaser/Tweens/TweenData

[readonly] percent : number A value between 0 and 1 that represents how far through the duration

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Easing.Elastic#Elastic
  • References/Game Development/Phaser/Tweens/Easing.Elastic

new Elastic() Elastic easing. Source code:

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TweenData#repeatDelay
  • References/Game Development/Phaser/Tweens/TweenData

repeatDelay : number The amount of time in ms between repeats of this tween. Source

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Easing#Easing
  • References/Game Development/Phaser/Tweens/Easing

new Easing() A collection of easing methods defining ease-in and ease-out curves. Source

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Tween#loop()
  • References/Game Development/Phaser/Tweens/Tween

loop(value) → {Phaser.Tween}

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TweenManager#removeAll()
  • References/Game Development/Phaser/Tweens/TweenManager

removeAll() Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.

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Easing.Back#In()
  • References/Game Development/Phaser/Tweens/Easing.Back

In(k) → {number} Back ease-in. Parameters

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