Tween#timeline
  • References/Game Development/Phaser/Tweens/Tween

timeline : Array An Array of TweenData objects that comprise the different parts of this Tween.

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TweenData#interpolate
  • References/Game Development/Phaser/Tweens/TweenData

interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween)

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Tween#onLoop
  • References/Game Development/Phaser/Tweens/Tween

onLoop : Phaser.Signal The onLoop event is fired if

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Tween#target
  • References/Game Development/Phaser/Tweens/Tween

target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.

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TweenData#delay
  • References/Game Development/Phaser/Tweens/TweenData

delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats

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Tween#manager
  • References/Game Development/Phaser/Tweens/Tween

manager : Phaser.TweenManager Reference

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Tween#stop()
  • References/Game Development/Phaser/Tweens/Tween

stop(complete) → {Phaser.Tween}

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TweenManager#removeFrom()
  • References/Game Development/Phaser/Tweens/TweenManager

removeFrom(obj, children) Remove all tweens from a specific object, array of objects or Group.

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TweenData#repeatCounter
  • References/Game Development/Phaser/Tweens/TweenData

repeatCounter : number If the Tween is set to repeat this contains the current repeat count.

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Easing.Cubic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Cubic

Out(k) → {number} Cubic ease-out. Parameters

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