TweenManager#removeFrom()
  • References/Game Development/Phaser/Tweens/TweenManager

removeFrom(obj, children) Remove all tweens from a specific object, array of objects or Group.

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Tween#timeline
  • References/Game Development/Phaser/Tweens/Tween

timeline : Array An Array of TweenData objects that comprise the different parts of this Tween.

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Tween#onLoop
  • References/Game Development/Phaser/Tweens/Tween

onLoop : Phaser.Signal The onLoop event is fired if

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Tween#target
  • References/Game Development/Phaser/Tweens/Tween

target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale.

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Easing.Cubic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Cubic

Out(k) → {number} Cubic ease-out. Parameters

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TweenData#percent
  • References/Game Development/Phaser/Tweens/TweenData

[readonly] percent : number A value between 0 and 1 that represents how far through the duration

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TweenData#interpolate
  • References/Game Development/Phaser/Tweens/TweenData

interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween)

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TweenData#isRunning
  • References/Game Development/Phaser/Tweens/TweenData

isRunning : boolean If the tween is running this is set to true. Unless Phaser.Tween a TweenData that is waiting for

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Easing.Sinusoidal#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

InOut(k) → {number} Sinusoidal ease-in/out. Parameters

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Tween#manager
  • References/Game Development/Phaser/Tweens/Tween

manager : Phaser.TweenManager Reference

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