TweenManager#frameBased
  • References/Game Development/Phaser/Tweens/TweenManager

frameBased : boolean Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when

2025-01-10 15:47:30
Easing.Sinusoidal#In()
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

In(k) → {number} Sinusoidal ease-in. Parameters

2025-01-10 15:47:30
Easing.Cubic#In()
  • References/Game Development/Phaser/Tweens/Easing.Cubic

In(k) → {number} Cubic ease-in. Parameters

2025-01-10 15:47:30
Easing.Quadratic#Quadratic
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

new Quadratic() Quadratic easing. Source code:

2025-01-10 15:47:30
Tween#repeatDelay()
  • References/Game Development/Phaser/Tweens/Tween

repeatDelay(duration, index) → {Phaser

2025-01-10 15:47:30
Tween#isPaused
  • References/Game Development/Phaser/Tweens/Tween

isPaused : boolean Is this Tween paused or not? Source code:

2025-01-10 15:47:30
Easing.Quadratic#In()
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

In(k) → {number} Ease-in. Parameters

2025-01-10 15:47:30
TweenData.PENDING
  • References/Game Development/Phaser/Tweens/TweenData

[static] PENDING : number Source code:

2025-01-10 15:47:30
Tween#onUpdateCallback()
  • References/Game Development/Phaser/Tweens/Tween

onUpdateCallback(callback, callbackContext) → {Phaser.Tween}

2025-01-10 15:47:30
Easing.Circular#Circular
  • References/Game Development/Phaser/Tweens/Easing.Circular

new Circular() Circular easing. Source code:

2025-01-10 15:47:30