new Circular() Circular easing. Source code:
onUpdateCallback(callback, callbackContext) → {Phaser.Tween}
repeatAll(total) → {Phaser.Tween}
generateData(frameRate) → {array} This will generate an array populated
new Quadratic() Quadratic easing. Source code:
duration : number The duration of the tween in ms. Default Value
In(k) → {number} Quintic ease-in. Parameters
In(k) → {number} Ease-in. Parameters
delay(duration, index) → {Phaser.Tween}
game : Phaser.Game A reference to the currently running Game
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