onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value <
onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.
disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source
[readonly] padsConnected : number How many live gamepads are currently connected.
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
addCallbacks(context, callbacks) Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change
[readonly] index : number The gamepad index as per browsers data
onConnectCallback : Function This callback is invoked every time any gamepad is connected
[readonly] connected : boolean Whether or not this particular gamepad is connected or not
processAxisChange(axisState) Handles changes in axis. Parameters
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