onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.
onConnectCallback : Function This callback is invoked every time any gamepad is connected
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
reset() Reset all buttons/axes of all gamepads Source code:
[readonly] padsConnected : number How many live gamepads are currently connected.
[readonly] pad4 : Phaser.SinglePad
onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and
enabled : boolean Gamepad input will only be processed if enabled. Default
[readonly] pad2 : Phaser.SinglePad
justPressed(buttonCode, duration) → {boolean} Returns the "just released"
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