reset() Reset all buttons/axes of all gamepads Source code:
onConnectCallback : Function This callback is invoked every time any gamepad is connected
[readonly] padsConnected : number How many live gamepads are currently connected.
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.
[readonly] pad4 : Phaser.SinglePad
onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and
enabled : boolean Gamepad input will only be processed if enabled. Default
onDownCallback : Function This callback is invoked every time any gamepad button is pressed down.
[readonly] supported : boolean Whether or not gamepads are supported in current browser.
Page 1 of 3