onConnectCallback : Function This callback is invoked every time any gamepad is connected
[readonly] padsConnected : number How many live gamepads are currently connected.
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
reset() Reset all buttons/axes of all gamepads Source code:
onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.
enabled : boolean Gamepad input will only be processed if enabled. Default
[readonly] pad4 : Phaser.SinglePad
onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and
[readonly] active : boolean If the gamepad input is active or not - if not active it should
onDownCallback : Function This callback is invoked every time any gamepad button is pressed down.
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