stop() Stops the Gamepad event handling. Source code:
game : Phaser.Game Local reference to game.
onDisconnectCallback : Function This callback is invoked every time any gamepad is disconnected
destroy() Destroys this object and the associated event listeners. Source code:
new Gamepad(game) The Gamepad class handles gamepad input and dispatches gamepad events. Remember to call gamepad.start()
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