isDown(buttonCode) → {boolean} Returns true if the button is currently pressed down, on ANY gamepad
game : Phaser.Game Local reference to game.
onDisconnectCallback : Function This callback is invoked every time any gamepad is disconnected
destroy() Destroys this object and the associated event listeners. Source code:
new Gamepad(game) The Gamepad class handles gamepad input and dispatches gamepad events. Remember to call gamepad.start()
Page 3 of 3