SinglePad#onFloatCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value <

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Gamepad#enabled
  • References/Game Development/Phaser/Gamepads/Gamepad

enabled : boolean Gamepad input will only be processed if enabled. Default

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SinglePad#reset()
  • References/Game Development/Phaser/Gamepads/SinglePad

reset() Reset all buttons/axes of this gamepad. Source code:

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SinglePad#justPressed()
  • References/Game Development/Phaser/Gamepads/SinglePad

justPressed(buttonCode, duration) → {boolean} Returns the "just pressed"

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Gamepad#onFloatCallback
  • References/Game Development/Phaser/Gamepads/Gamepad

onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and

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SinglePad#getButton()
  • References/Game Development/Phaser/Gamepads/SinglePad

getButton(buttonCode) → {Phaser.DeviceButton}

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SinglePad#onUpCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onUpCallback : Function This callback is invoked every time a gamepad button is released.

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Gamepad#pad4
  • References/Game Development/Phaser/Gamepads/Gamepad

[readonly] pad4 : Phaser.SinglePad

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SinglePad#onDisconnectCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onDisconnectCallback : Function This callback is invoked every time this gamepad is disconnected

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Gamepad#pad2
  • References/Game Development/Phaser/Gamepads/Gamepad

[readonly] pad2 : Phaser.SinglePad

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