onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value <
enabled : boolean Gamepad input will only be processed if enabled. Default
reset() Reset all buttons/axes of this gamepad. Source code:
justPressed(buttonCode, duration) → {boolean} Returns the "just pressed"
onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and
getButton(buttonCode) → {Phaser.DeviceButton}
onUpCallback : Function This callback is invoked every time a gamepad button is released.
[readonly] pad4 : Phaser.SinglePad
onDisconnectCallback : Function This callback is invoked every time this gamepad is disconnected
[readonly] pad2 : Phaser.SinglePad
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