disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source
[readonly] pad4 : Phaser.SinglePad
onUpCallback : Function This callback is invoked every time a gamepad button is released.
reset() Reset all buttons/axes of this gamepad. Source code:
getButton(buttonCode) → {Phaser.DeviceButton}
justPressed(buttonCode, duration) → {boolean} Returns the "just pressed"
onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and
enabled : boolean Gamepad input will only be processed if enabled. Default
onDisconnectCallback : Function This callback is invoked every time this gamepad is disconnected
game : Phaser.Game Local reference to game.
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