Gamepad#callbackContext
  • References/Game Development/Phaser/Gamepads/Gamepad

callbackContext : Object The context under which the callbacks are run. Source

2025-01-10 15:47:30
SinglePad#axis()
  • References/Game Development/Phaser/Gamepads/SinglePad

axis(axisCode) → {number} Returns value of requested axis. Parameters

2025-01-10 15:47:30
SinglePad#onAxisCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onAxisCallback : Function This callback is invoked every time an axis is changed. Source

2025-01-10 15:47:30
Gamepad#start()
  • References/Game Development/Phaser/Gamepads/Gamepad

start() Starts the Gamepad event handling.This MUST be called manually before Phaser will start polling the Gamepad API.

2025-01-10 15:47:30
Gamepad#destroy()
  • References/Game Development/Phaser/Gamepads/Gamepad

destroy() Destroys this object and the associated event listeners. Source code:

2025-01-10 15:47:30
SinglePad#onConnectCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onConnectCallback : Function This callback is invoked every time this gamepad is connected

2025-01-10 15:47:30
SinglePad#onDownCallback
  • References/Game Development/Phaser/Gamepads/SinglePad

onDownCallback : Function This callback is invoked every time a button is pressed down.

2025-01-10 15:47:30
Gamepad#game
  • References/Game Development/Phaser/Gamepads/Gamepad

game : Phaser.Game Local reference to game.

2025-01-10 15:47:30
SinglePad#SinglePad
  • References/Game Development/Phaser/Gamepads/SinglePad

new SinglePad(game, padParent) A single Phaser Gamepad Parameters

2025-01-10 15:47:30
Gamepad#onDisconnectCallback
  • References/Game Development/Phaser/Gamepads/Gamepad

onDisconnectCallback : Function This callback is invoked every time any gamepad is disconnected

2025-01-10 15:47:30