justPressed(buttonCode, duration) → {boolean} Returns the "just released"
[readonly] pad1 : Phaser.SinglePad
[readonly] active : boolean If the gamepad input is active or not - if not active it should
game : Phaser.Game Local reference to game.
onDownCallback : Function This callback is invoked every time any gamepad button is pressed down.
connect(rawPad) Gamepad connect function, should be called by Phaser.Gamepad. Parameters
isUp(buttonCode) → {boolean} Returns true if the button is not currently pressed. Parameters
onUpCallback : Function This callback is invoked every time any gamepad button is released.
processButtonUp(buttonCode, value) Handles button release. Parameters
[readonly] pad2 : Phaser.SinglePad
Page 3 of 6