[readonly] active : boolean If the gamepad input is active or not - if not active it should
connect(rawPad) Gamepad connect function, should be called by Phaser.Gamepad. Parameters
onDownCallback : Function This callback is invoked every time any gamepad button is pressed down.
game : Phaser.Game Local reference to game.
isUp(buttonCode) → {boolean} Returns true if the button is not currently pressed. Parameters
[readonly] pad1 : Phaser.SinglePad
justPressed(buttonCode, duration) → {boolean} Returns the "just released"
[readonly] supported : boolean Whether or not gamepads are supported in current browser.
processButtonUp(buttonCode, value) Handles button release. Parameters
onUpCallback : Function This callback is invoked every time any gamepad button is released.
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