next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
restart() Sets this animation back to the first frame and restarts the animation. Source
game : Phaser.Game A reference to the currently running Game
x : number X position within the image to cut from. Source code:
rotationDirection : string Either 'cw' or 'ccw', rotation is always 90 degrees. Default
[readonly] total : number The total number of frames in this FrameData set.
spriteSourceSizeW : number Width of the trimmed sprite. Source code:
sourceSizeH : number Height of the original sprite before it was trimmed. Source
onStart : Phaser.Signal This event is dispatched when
<static> JSONData(game, json) → {
Page 1 of 11