next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
x : number X position within the image to cut from. Source code:
game : Phaser.Game A reference to the currently running Game
updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters
<static> JSONData(game, json) → {
getFrame(index) → {Phaser.Frame}
onStart : Phaser.Signal This event is dispatched when
restart() Sets this animation back to the first frame and restarts the animation. Source
rotationDirection : string Either 'cw' or 'ccw', rotation is always 90 degrees. Default
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
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