sourceSizeH : number Height of the original sprite before it was trimmed. Source
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
index : number The index of this Frame within the FrameData set it is being added to.
game : Phaser.Game A reference to the currently running Game
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
loopCount : number The number of times the animation has looped since it was last started.
<static> JSONData(game, json) → {
getFrame(index) → {Phaser.Frame}
x : number X position within the image to cut from. Source code:
currentFrame : Phaser.Frame The currently displayed
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