restart() Sets this animation back to the first frame and restarts the animation. Source
currentFrame : Phaser.Frame The currently displayed
loopCount : number The number of times the animation has looped since it was last started.
onStart : Phaser.Signal This event is dispatched when
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
paused : boolean Gets and sets the paused state of this Animation. Source
reverseOnce() → {Phaser.Animation}
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