onStart : Phaser.Signal This event is dispatched when
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
currentFrame : Phaser.Frame The currently displayed
updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters
loopCount : number The number of times the animation has looped since it was last started.
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
restart() Sets this animation back to the first frame and restarts the animation. Source
reverseOnce() → {Phaser.Animation}
destroy() Cleans up this animation ready for deletion. Nulls all values and references. Source
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