onStart : Phaser.Signal This event is dispatched when
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
restart() Sets this animation back to the first frame and restarts the animation. Source
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
currentFrame : Phaser.Frame The currently displayed
updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters
loopCount : number The number of times the animation has looped since it was last started.
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
previous(quantity) Moves backwards the given number of frames in the Animation, taking the loop value
destroy() Cleans up this animation ready for deletion. Nulls all values and references. Source
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