Animation#paused
  • References/Game Development/Phaser/Animation/Animation

paused : boolean Gets and sets the paused state of this Animation. Source

2025-01-10 15:47:30
Animation#reverseOnce()
  • References/Game Development/Phaser/Animation/Animation

reverseOnce() → {Phaser.Animation}

2025-01-10 15:47:30
Animation#onComplete
  • References/Game Development/Phaser/Animation/Animation

onComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Animation#enableUpdate
  • References/Game Development/Phaser/Animation/Animation

enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.

2025-01-10 15:47:30
Animation#onResume()
  • References/Game Development/Phaser/Animation/Animation

onResume() Called when the Game resumes from a paused state. Source code:

2025-01-10 15:47:30
Animation#onPause()
  • References/Game Development/Phaser/Animation/Animation

onPause() Called when the Game enters a paused state. Source code:

2025-01-10 15:47:30
Animation#isPlaying
  • References/Game Development/Phaser/Animation/Animation

isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.

2025-01-10 15:47:30
Animation#isPaused
  • References/Game Development/Phaser/Animation/Animation

isPaused : boolean The paused state of the Animation. Source code:

2025-01-10 15:47:30
Animation#onLoop
  • References/Game Development/Phaser/Animation/Animation

onLoop : Phaser.Signal This event is dispatched when

2025-01-10 15:47:30
Animation#name
  • References/Game Development/Phaser/Animation/Animation

name : string The user defined name given to this Animation. Source code:

2025-01-10 15:47:30