reverseOnce() → {Phaser.Animation}
destroy() Cleans up this animation ready for deletion. Nulls all values and references. Source
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
isPaused : boolean The paused state of the Animation. Source code:
onLoop : Phaser.Signal This event is dispatched when
isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
onResume() Called when the Game resumes from a paused state. Source code:
onComplete : Phaser.Signal This event is dispatched
onPause() Called when the Game enters a paused state. Source code:
setFrame(frameId, useLocalFrameIndex) Sets this animations playback to a
Page 2 of 4