previous(quantity) Moves backwards the given number of frames in the Animation, taking the loop value
destroy() Cleans up this animation ready for deletion. Nulls all values and references. Source
onComplete : Phaser.Signal This event is dispatched
isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
onResume() Called when the Game resumes from a paused state. Source code:
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
onLoop : Phaser.Signal This event is dispatched when
onPause() Called when the Game enters a paused state. Source code:
isPaused : boolean The paused state of the Animation. Source code:
complete() Called internally when the animation finishes playback.Sets the isPlaying and isFinished states and dispatches the
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