paused : boolean Gets and sets the paused state of this Animation. Source
previous(quantity) Moves backwards the given number of frames in the Animation, taking the loop value
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
onPause() Called when the Game enters a paused state. Source code:
onComplete : Phaser.Signal This event is dispatched
isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
isPaused : boolean The paused state of the Animation. Source code:
onResume() Called when the Game resumes from a paused state. Source code:
onLoop : Phaser.Signal This event is dispatched when
play(frameRate, loop, killOnComplete) → {
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