paused : boolean Gets and sets the paused state of this Animation. Source
reverseOnce() → {Phaser.Animation}
onComplete : Phaser.Signal This event is dispatched
enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.
onResume() Called when the Game resumes from a paused state. Source code:
onPause() Called when the Game enters a paused state. Source code:
isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.
isPaused : boolean The paused state of the Animation. Source code:
onLoop : Phaser.Signal This event is dispatched when
name : string The user defined name given to this Animation. Source code:
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