Animation#previous()
  • References/Game Development/Phaser/Animation/Animation

previous(quantity) Moves backwards the given number of frames in the Animation, taking the loop value

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Animation#paused
  • References/Game Development/Phaser/Animation/Animation

paused : boolean Gets and sets the paused state of this Animation. Source

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Animation#onComplete
  • References/Game Development/Phaser/Animation/Animation

onComplete : Phaser.Signal This event is dispatched

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Animation#enableUpdate
  • References/Game Development/Phaser/Animation/Animation

enableUpdate : boolean Gets or sets if this animation will dispatch the onUpdate events upon changing frame.

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Animation#onResume()
  • References/Game Development/Phaser/Animation/Animation

onResume() Called when the Game resumes from a paused state. Source code:

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Animation#onPause()
  • References/Game Development/Phaser/Animation/Animation

onPause() Called when the Game enters a paused state. Source code:

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Animation#isPaused
  • References/Game Development/Phaser/Animation/Animation

isPaused : boolean The paused state of the Animation. Source code:

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Animation#onLoop
  • References/Game Development/Phaser/Animation/Animation

onLoop : Phaser.Signal This event is dispatched when

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Animation#isPlaying
  • References/Game Development/Phaser/Animation/Animation

isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback.

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Animation#reversed
  • References/Game Development/Phaser/Animation/Animation

reversed : boolean Gets and sets the isReversed state of this Animation. Source

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